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| Gamasutra News |
| News from Gamasutra |
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Best of FingerGaming: From Crystal Defenders to Passage |
[Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent -- and increasingly exciting -- portable games platform, as written by editor Matt Burris and guest editor Danny Cowan.] This week's notable items in the iPhone gaming space, as covered by FingerGaming, include Square Enix's Crystal Defenders, a port of Jason Rohrer's Passage, and the upcoming release of IGF-winner Crayon Physics for Apple's portable. Here are the top stories: ...

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Gamebryo Adds Illuminate Labs' Beast System |
As part of its Partner Program, Emergent will integrate Illuminate Labs' Beast system into Gamebryo's engine, adding the ability to create complex light maps with global illumination to Gamebryo's game development platform. Gamebryo, used in games including Fallout 3 and Warhammer Online, is intended to be a modular game engine framework that integrates the technologies of its partners, which in addition to Illuminate Labs also include Nvidia, Allegorithmic, NaturalMotion and others. It's usable for PlayStation ...

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Ask the Experts: I Do Not 'Heart' Teamwork |
In the latest advice column from Gamasutra's sister website GameCareerGuide, a reader confesses that she loathes teamwork and worries that this little fact may be a tip off that she should not work in game development. Jill Duffy, editor of GameCareerGuide and author of the column, has advice about how to think differently about teamwork but why it ultimately remains a pretty important aspect of working in the professional game industry. Gamasutra, which is affiliated ...

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2008 In Review: July-Sept: Major Deals, Xbox Steals, EA Yields |
As 2008 comes to an end, Gamasutra reflects on the year's major stories, one quarter at a time. Over the holiday and into the new year, we'll be rounding up a news summary aimed at providing a solid look back on 2008's memorable events. Following our round-up of January to March and April to June, we look at July through September 2008. This packed quarter that saw a couple of large announcements from a very ...

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Analysis: Minotaur China Shop's Opposing Design Goals |
[Goals are an essential part of almost any video game -- but they necessitate difficulty, and difficulty often breeds frustration. GameSetWatch columnist Gregory Weir examines how acclaimed web game Minotaur China Shop turns frustration into an alternate goal, and how its game mechanics make it a more effective twist.] Virtually all digital games provide goals. It's a defining feature of the medium. Even games often described as "toys," such as The Sims or Tamagotchi, provide ...

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Iran Sets Up ESRA Game Ratings, ESRB Denies Link |
Tehran-based National Foundation for Computer Games (NFCG), a non-profit group working under the Iranian Ministry of Culture and Islamic Guidance's supervision, has announced that it has instituted an 'ESRA' ratings model for Iran with full government support, with Iranian media reports claiming the country would be "joining the Entertainment Software Rating Board (ESRB)". "This plan will help families get better ideas about selecting games for their children and can set a good example for cinematic ...

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GDC's 2009 Experimental Gameplay Sessions Calls For Submissions |
The organizers of the Experimental Gameplay Sessions lecture at the 2009 Game Developers Conference are calling for submissions for their yearly showcase of innovative games. This regular extended GDC lecture, which has taken place since 2002, is organized by Braid designer Jonathan Blow and friends. It's notable for being an early showcase for a multitude of alternative games and game concepts, including a pre-launch Katamari Damacy and Portal. As the official Experimental Gameplay Sessions website ...

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Report: Worlds.com Hits NCsoft With Patent Infringement Suit |
Virtual world company Worlds.com filed suit against City Of Heroes publisher NCsoft on Christmas Eve, claiming infringement on its MMO technology patent. The main patent referenced in the suit is a "System and Method for Enabling Users to Interact in a Virtual Space." According to the lawsuit, obtained by the Virtual Worlds News website, Worlds.com alleges that NCsoft's online games, including Dungeon Runners, City of Heroes/Villains and Lineage II, among others, are in violation. Earlier ...

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Interview: Sega's Mitsuyoshi On Giving Voice To Arcade Classics |
[Continuing a series of Japanese game music interviews, Gamasutra chats with classic Sega composer Takenobu Mitsuyoshi, with insight on his history in the game business and his contributions to the EXTRA Hyper game concert held just after Tokyo Game Show this year.] Takenobu Mitsuyoshi has written music for such Sega arcade series as Daytona USA, Sega Rally and Virtua Fighter. He was also involved in composing music for the soundtrack to the acclaimed Sega Dreamcast ...

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Sonic's Naka: Why I Left Sega, Formed Prope |
After 20 years, famed Sonic The Hedgehog co-creator Yuji Naka left a comfortable position with Sega to form Prope in 2006. Sega anded up publishing Prope's first shipped title, Let's Tap -- which left some asking why Naka left the company at all. "I could have stayed under Sega itself, but I already had a very high position there," Naka says, speaking as part of a new Gamasutra feature interview. "The game industry has a ...

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